Game Update v61


  • This update finished the images for Miranda and added all of the images for the belly expansion and quad breasts essence storage modes. One note on the other modes: The inflation scenes, like the dryads scene, the vines scene and the lab tentacles scenes will OVERRIDE your chosen mode. Those are all custom sprites and doing triple the number of animations is not something I intend to do with my limited time.
  • I changed the casino to a casino & lounge where the rescued NPCs will end up so you can talk to them. This also shows you if you are missing any NPCs. An open chair is a missing person (aside from the top row).
  • Added more dialogue for Cowza and some of the other NPCs.

Update for the future:

The next update will be the Ruins or Lair and it will be the final story area. I'm also going to make the 3 endings for the game so expect a pretty long time between this update and the next one. I'm probably going to make a decent number of custom sprites and artworks for the game as well. My estimation is that it will be out before October, but things can happen.

 I’ve decided that the casino games are going to be used for some kind of end game currency. That currency will be spent on images you can view in game. You will also earn that currency by playing the challenge levels. Which is what the real Final update will be. I might see if I can get some artwork from some other artists or if I just want to make my own for it.

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Comments

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Is there a Chance for an Ass, Hips and Thights centered groth as well in the Futur? Or mabe Hourglass or weightgain? Cowza cant be the only one with a glorious Ass XD

Lol, unfortunately I do not have that planned and probably won't do that with this game.

I appreciate the ability to check if there are any missing rescues, though now I'm starting to wonder: am I going crazy, or did you add two new ones to make the number the same across areas? There was one rescue in a lab I swear I didn't see before.

I did not add any new ones in the lab. Also, if you talk to them they give a hint about where they were found.

The rescues on the left are the ones you find before the event area and the ones on the right are the ones from the event area. I did technically add one for the forest, but if you talk to her it explains why she's there.

I also made it so the event area characters appear once you complete the event, regardless if you rescue them or not. I made that decision to avoid using like 6 more switches.

I see. I was asking because I was missing two, and one of them was in a lab room I swore I'd been in before. Guess we can just chalk it up to me not being entirely that observant.